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RBZ SIm racing league rules and Standings

Here you will find the rules governing RBZ Sim Racing Leagues. Click on the tab corresponding to the league info you need

  1. Team Size and Composition
  • Teams will consist of 3 drivers
  • One Driver will be the manager of the team
  • Managers are responsible for ensuring that all drivers are accounted for each race. If they are missing a driver, managers are allowed to find a substitute driver or race with 2 drivers but Race Control must be notified at the beginning of each race night
  • If managers cannot find a 3rd driver before the season starts, they may be assigned a free agent driver who is not a part of a team.
  • Managers are allowed to bring any complaints, comments, or concerns to Race Control
  • Managers will pick their manufacturer for the entire season on the first day of racing
  • Only one team may represent a manufacturer. If multiple teams wish to use the same manufacturer, team names will be pulled from a hat to determine who gets first pick.
  • If a manufacturer or team has a clear advantage over other teams, the League Commissioner may impose BoP by adding ballast or restrictor plates/
  1. Race Day Check ins
  • Racing begins at 6:00pm Drivers should do their best to arrive before this time to sign in.
  • Each Driver must check in with Race Control when they arrive. Here they will be assigned their Time slots, Rig assignments, and any other info that needs to be pushed out. Time slots are given on a first come first served basis. If you need a specific time, please reach out prior to the event via RBZ email.
  • All drivers will receive a Drivers Badge. The badge will have Driver Name, Team Name, and Rig assignment. This badge will be proof that they have checked in with Race Control. If writing gets wiped off or is illegible Race Control will correct it.
  • Once Drivers have checked in with Race Control, they may leave the event area but must be back 10 minutes before their scheduled time. If a racer is late to their slotted time, they do not get the full session time. If a driver needs to switch time slots, either themselves or their team manager needs to contact Race Control.
  • Trading time slots with other drivers is permitted.
  • Managers may sign their drivers in with race control
  1. Race Day Events and Scoring
  • Each Driver will start their day with a 15-minute Hot Lap Session. During this time, they will make as many laps as they want within this time limit. There will be no adjusting of any car settings except the following, Traction Control, ABS, and Front/Rear brake balance.
  • This Hot Lap Session will not count towards any Team Point Standings. This will only set the qualifying order for the second half of the night.
  • Once Hot-Laps/Qualifying are completed the race portion of the night can begin.
  • Races will be approximately 15 minutes in length and will feature 3 Drivers at a time.
  • The races will start with the top 3 drives from qualifying and will determine starting grid. Once the top 3 drivers race, the next 3 fastest drivers will race. This will continue until all drivers have raced. If there is only one Driver in a heat, the lowest finishing driver from the previous heat will race again.
  • 1st place will receive 10 points, 2nd place 7 points, 3rd place will receive 4 points.
  • The fastest lap during your heat will give that driver an additional 2 points to their score
  • The top 2 Driver’s scores will be added together to get the total team score for that day.
  • If the score of the third driver is not used in scoring due to being the lowest of the team, the bonus points for the fastest lap will still be added to the teams overall score.
  • The points that a Driver earns for their team, is the same points used for Individual Point Standings. The only difference is Individual Point Championship drivers will drop their two lowest point totals during the 8 week season
  • In the event of an end of season points tie, the team with the most wins will be declared winner. If still tied, it will go to the most 2nd place finishes, then 3rd
  1. Drivers Missing Events
  • Drivers are allowed to miss events. The team has two options. They may recruit a substitute Driver, or they may race with 2 drivers.
  • If choosing a substitute Driver, team managers must let Race Control know before their first driver races. This is to ensure proper tracking of scores and ensure that all liabilities forms have been signed. The substitute driver scores normally for the team that they are driving for, however they will not be allowed to post individual championship points for the driver they are substituting for.
  • If a team elects to race with 2 Drivers everything proceeds as normal.
  1. Rules during Race
  • ALL DRIVERS will read the Code of Conduct based on official FIA rules.
  • This Code of Conduct lays out the rules for drivers regarding passing, blocking, and contact rules.
  • The League Commissioner may review all race incidents to determine if points penalties need to be charged. The League Commissioner may force a driver to give up a position or give up time during a race.
  1. Rules May Change
  • For the inaugural GT3 season, the rules may need to be altered in order to ensure a level, competitive, and fun playing field for all Drivers.
  • The League will do everything to keep rule changes to a minimum. If you have questions, concerns, or improvements please let us know!

Drivers Code of Conduct

The objectives of these guidelines are to ensure:

  • Safe, hard, and competitive racing.
  • Fairness and sporting justice for all competitors.
  • Consistency in decision-making across all categories of racing.
  • Standardization of driving standards and race direction in alignment with international best practice

DRIVING STANDARDS

  • Overtaking on the INSIDE of a Corner
    • To be entitled to racing room on the inside of a corner, the overtaking car must have its front axle AT LEAST ALONGSIDE the mirrors/middle section of the other car at the apex of the corner. In addition, the overtaking driver must:
    • Drive in a controlled manner throughout the entire maneuver (entry, apex, and exit).
    • Be able to take the corner within the track limits.
    • Not force the other car off track at the exit, leaving a fair and acceptable width for the car being overtaken.
    • If these conditions are met, the car on the outside must leave sufficient racing room for the overtaking car.
  • Overtaking on the OUTSIDE of a Corner
    • Overtaking on the outside is a difficult maneuver. To be entitled to racing room when overtaking on the outside, the overtaking car must have its front axle AT LEAST ALONGSIDE the front axle of the other car at the apex of the corner. In addition, the overtaking driver must:
    • Drive in a controlled manner throughout the maneuver.
    • Be able to take the corner within the track limits. If these conditions are met, the car on the inside must not force the car on the outside wide and off track.
  • Chicanes and S-Bends
    • The guidelines for inside and outside overtaking may be applied independently to each corner element at the discretion of the Officials, who will consider the sequence as a whole. 
    • Priority will typically be given to the car that is ahead at the first corner element.
  • Defending on a STRAIGHT
    • More than one change of direction to defend a position is not permitted.
    • Any driver moving back towards the racing line after an initial defensive move must leave at least one car width between their car and the edge of the track on the approach to the corner.
    • A driver must not make a late change of direction as a reaction to an attacking move from a car behind. This is considered blocking.
    • Moves intended to break the slipstream of a car that is a safe distance behind may be acceptable, subject to the conditions above.
  • Defending under BRAKING
    • A driver must not make any change of direction after the deceleration phase for a corner has commenced, other than to follow the natural racing line.
  • Re-entering the Track
    • Re-entering the track after going off must be done with caution and in a safe manner. Maintaining racing speed in a runoff area is not permitted.
    • A car re-joining the circuit must give way to any car on the track. A car on track should not be forced to change its speed or line to avoid a re-entering car.
  • Track Limits
    • Respecting track limits is a fundamental part of motorsport. Driving at the limit while remaining on the track is a skill that must be rewarded.
    • Qualifying: A lap time achieved by infringing track limits will be deleted. The subsequent lap time may also be deleted if an advantage was gained.
    • Practice: Invalid lap times will be deleted.
    • Giving Back an Advantage: If the order of the cars behind changes following a track limit infringement by a driver, that driver may need to give up more than one position to fully nullify the advantage gained.

Framework for Incident Analysis

 Racing is a dynamic process. While the above sections outline specific conditions for overtaking and defending, League Commissioner/officials will analyze the full context of any incident. They will consider how each incident evolved, including but not limited to the following factors:

  1. Lead-up: How did the cars arrive at the point of incident? (e.g., late braking, diving in, moving under braking, changing track condition, wheel lock-up.)
  2. Execution: Was the maneuver late or “overly optimistic”? Could the maneuver have been completed while remaining on track?
  3. Awareness: What could the drivers reasonably see, know, or anticipate from their respective positions?
  4. Control: Was understeer, oversteer, or brake-locking exhibited by either car?
  5. Contribution: Did a driver’s position or maneuver their car in a way that contributed to the incident?
  6. Corner Characteristics: Did the type of corner contribute to the incident? (e.g., camber, curbs, single vs. multiple apexes).
  7. Vehicle & Track State: Consideration of the relative grip that the drivers have, the condition of their tires, and circuit conditions. It is the driver’s responsibility to drive to the level of grip available.